Gaming for Classroom‑based Learning Pdf

Gaming for Classroom‑based Learning Pdf

Gaming for Classroom‑based Learning Pdf

Gaming for Classroom‑based Learning Pdf

About the book:

Gaming for Classroom‑based Learning Book

Author: Young Kyun Baek

Publisher: Information Science Reference; First edition

Publish date: (April 1, 2010)

ISBN-10: 1615207139

ISBN-13: 978-1615207138

Pages: 392 eBook pages can be different

Language: English

Genres: Computers & Technology

Review

In order to effectively use games in the classroom, teachers and parents need to agree on games positive functions toward students learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching field.
As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.

Gaming for Classroom‑based Learning Pdf

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